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Terms

Platform Name Term Concept FactVerse License Management Platform The FactVerse License Management Platform is designed to help you manage subscriptions, licenses, and users more efficiently. The platform supports different user roles, including general business and sales representatives, as well as

Platform Name

TermConcept
FactVerse License Management PlatformThe FactVerse License Management Platform is designed to help you manage subscriptions, licenses, and users more efficiently. The platform supports different user roles, including general business and sales representatives, as well as platform administrator.
DataMesh FactVerse PlatformThe DataMesh FactVerse platform supports various business application scenarios for DataMesh client products, such as training, inspections, planning, and supervision. It provides a range of solutions for enterprises, covering needs in areas such as meeting collaboration, training materials, project acceptance, learning assessments, and factory simulation.
Data Fusion ServicesThe DFS (Data Fusion Services) management platform can configure data access interfaces, data processing and transformation rules, link digital twins and devices, ensure successful data transmission to the DFS service, and enable subsequent processing and application.

Inspector

 TermConcept
H-LOD(High level of detail) componentsBased on your current location, components within the dynamic loading range are currently in a fully visible state and will automatically adjust according to changes in your location.
L-LOD(Low level of detail) componentsBased on your current location, components outside the dynamic loading range are currently in an invisible state and will automatically adjust according to changes in your location.
BIM Scenes A building space scene formed by one or more BIM models. This BIM scene serves as the digital twin content carrier for facility operation and maintenance or building operation and maintenance tasks.
EquipmentThe smallest unit of equipment and facility systems in the BIM scene, typically the smallest unit for fault diagnosis, operational status monitoring, and management in facility operation and maintenance or building operation and maintenance scenarios.
Equipment relationshipThe logical relationships between equipment, such as upstream and downstream connections, control relationships, fault impact ranges, etc. The equipment relationships follow the BrickSchema standard and utilize the relational description methods defined by the BrickSchema standard.
BuildThe process of constructing a BIM scene from one or more BIM models, making it viewable and navigable through Inspector.
AnnotationIn facility operation and maintenance, building operation and maintenance, or construction acceptance scenarios, annotations and explanations are made on the mapped 3D model of components based on issues or situations discovered on-site, through methods such as written notes, photos, etc.
CommentIn facility operation and maintenance, building operation and maintenance, or construction acceptance scenarios, annotations and explanations are made on the mapped 3D model of components based on issues or situations discovered on-site, through methods such as written notes, photos, etc.
GeometryUsed to display the model types and hierarchical relationships in the BIM scene.
3D Walkthrough ModeRoaming in the BIM scenes based on 3D models, as opposed to the mixed-reality (MR)-capability-supported virtual-physical overlay mode.
Immersive Annotation ModeDisplays annotations on each component within the BIM scene; this mode is typically used during engineering acceptance or facility fault inspection for annotation checks.
Dynamic loading rangeDynamically loads the corresponding building scene space range based on the user’s location, extending a specific distance along the X, Y, and Z axes from the user’s position in the scene, displaying 3D models within this range. Models outside this range are not displayed.
ComponentThe smallest unit in the BIM scene, typically represented by a minimum model unit, referring to a piece of equipment or an element in the real-world site
2D/3D resourcesUser’s drawings, photos, models, etc., in the FactVerse resource library, used to support the execution of business tasks by the Inspector on-site.
BIM ResourcesOne or more BIM model files uploaded by the user, used to generate the building scene.
Component TypesActual component models extracted from Revit.
Category CountCategory refers to the classification used to organize and manage model elements. Each category contains elements with similar functions or properties, aiding operations such as view settings, visibility control, and element management in a project. Common categories include walls, doors/windows, structural components, pipes, electrical equipment, annotations, etc.
AnnotationsA summary of the annotations made by the user in a particular BIM scene.

Director

DataMesh Importer

TermConcept
PolygonsThe number of polygons in the currently open model, used to gauge its complexity and detail level.
VerticesThe number of vertices in the currently open model, reflecting its geometric complexity and structural details.
TextureA 2D image of patterns, colors, and details applied to the surface of a 3D model to enhance its visual appeal and realism.
Beta featuresBeta features are a trial entry designed specifically for cutting-edge functions and new features. Users can get early access to upcoming functional modules here. These features may be in the testing or optimization phase and are aimed at expanding product capabilities and improving user experience.
Smart Select AllThis feature allows users to quickly select all entity nodes in the model, automatically filtering out empty ones, improving editing efficiency.

DataMesh Studio

TermConcept
ScenarioA 3D presentation created in Studio, which forms a linear, immersive presentation by integrating 3D models, animations, special effects, and other elements.
ElementAny model, tool, image, or multimedia element in the script that can be independently selected, edited, or manipulated.
SceneAn editable canvas used to hold and display the content of a scenario. Scenes are the basic units of the entire scenario, and users can design different scenes to present information in stages, gradually explaining and showcasing the content.
ChapterA structured tool used to organize and manage scenes, helping users group and classify scenes by themes, sections, or logic.
LightA tool component used in the scenario to illuminate objects, simulating real-world lighting. The light source determines how other objects in the scene are affected by light, creating shadows, reflections, and highlights to enhance the scene’s visual realism and atmosphere.
Camera MovementRefers to controlling the camera’s position, angle, and movement to achieve specific visual effects or narrative goals. Camera movement simulates real-world camera motions, adding to the immersion and visual expression of the scene.
ExtensionsA set of tools provided by DataMesh that allows users to create personalized texts, labels, buttons, and tools in Unity and upload them to the cloud for use.
Control pointA series of key coordinate points that define the movement path of an element. Control points are used to control the movement of models or cameras along a curve.
Sub-objectAn object that is a child of a parent object in the hierarchy. Parent objects can contain one or more sub-objects, and these sub-objects move, rotate, and scale along with the parent object.
Parent objectAn object in the hierarchy that is directly above other objects (sub-objects). The position, rotation, and scale of sub-objects are influenced by the parent object.
Action SequenceA panel that manages all actions to be added in the scenario. The list is arranged in the order the actions are added and allows users to manage and edit them.
AppearThe initial action automatically generated for each element when added to a scene. This defines the element’s initial performance in the scene, including how it appears and its related settings.
MoveActions that allow an element to transition from its original pose to a target pose within a specified time. These are used to adjust the position, rotation, and scaling of a model for dynamic changes or transitions.
DisassembleThis action evenly spreads out the sub-objects of the selected model. It’s commonly used to create dynamic effects.
Section CutAllows users to add a cutting plane to a model to view its cross-section. This helps to cut through the model to examine its internal structure or detailed sections.
DisappearAn animation type that makes a model gradually disappear over time. This is used for hiding, exiting, or making a model vanish from the scene.
LinkThis sets a model as a clickable hotspot. When users click it, they can jump to a specified target scene. It’s useful for interactive presentations, VR, and AR applications for scene navigation.
Configure AnimationThis allows users to select and play animations on a model, such as walking, flying, rotating, etc.
Change ColorAllows users to control the color change of a model. This can include effects like color gradients or blinking to enhance visual appeal.
OccludeA special setting for model elements in AR playback, where the object itself is invisible but can block virtual content behind it. This enhances the realism of the AR scene by occluding virtual objects with real-world background objects.
Interaction PositionA feature used in Studio for training assessments. It enables users to define interactions that move a model from its current pose to a target pose, simulating real-world operations and assessing employees’ accuracy in training.
Rendering EnvironmentA global setting in the scenario used to simulate background environments like the sky, distant mountains, or space. It affects the scene’s lighting, brightness, and model reflections.
Scenario PositioningUsers can set positioning QR codes or anchor points in the scenario. These are used to map specific positions and rotations in the scenario to real-world coordinates. Scanning the QR code or anchoring physical points helps achieve accurate virtual-to-real mapping.
Reference ModelAdditional models that assist with positioning in the scenario. These serve as real-world counterparts for aligning virtual objects in the scene with physical ones, ensuring accurate positioning.
MarkerA QR code used for virtual content localization. In the scenario, it stores position and rotation information, and scanning the code in the real world matches the virtual content to its real-world location.
MoveAn operation assist tool used in scenario construction. When activated, the selected model or element displays three arrows pointing along the X, Y, and Z axes, allowing users to drag and move the object along these axes.
Hot ZoneAn interactive area set after linking an action to an element. It’s typically a cube centered on the character. Users can adjust the size of the hot zone to define the interaction trigger area. When users click within this area, the preset action (such as scene transition) is triggered.
Central LocationWhen multiple elements are grouped together, this is the center point of the group. The system calculates the common center based on the positions of all elements, and rotations or movements are performed relative to this center.
Central ElementIn a group of elements, selecting a specific element sets its center point as the reference for the group. Operations like rotation or movement are then performed based on this selected element’s center.
Projection TypeThe method used in 3D design tools to render and display the scene. Common projection types are orthographic and perspective.
Orthographic ProjectionA projection where all lines are parallel and perpendicular to the projection plane. It maintains the actual size of objects regardless of distance, which is useful for precision tasks.
Perspective ProjectionA projection where lines converge at a viewpoint (like an eye or camera). Objects appear smaller the farther they are, mimicking real human vision. It’s used for creating realistic 3D space.
Reset POVA function in the 3D editor that quickly adjusts the view to focus on the selected element or scene, allowing for more precise editing.
Table of ContentsA visual representation of the current script’s structure, similar to the outline view in PowerPoint, to help with scene organization and editing.
Smoke CloudA preset special effect that creates a smoke explosion effect in the scene, adding dynamic elements and enhancing visual impact.
Source TextIn the text box tool, users can configure multiple languages for different application settings. The one-click translation feature helps quickly generate translations for other languages, improving efficiency.
StorylineA new file type consisting of connected story nodes. Each node is linked to a corresponding chapter, and the connections define how the chapters transition in the scenario.
Story nodeThe basic unit of a storyline, containing a scenario chapter and defining how nodes connect with each other. These nodes enable flexible control over the playback order, supporting nonlinear transitions.
Connection pointKey elements used to define the order in which story nodes are played. There are input and output connection points. When a node’s outgoing point connects to another node’s incoming point, it triggers an automatic transition from one node to the next.
Incoming pointA function point in a story node that defines the start of its playback. When another node’s outgoing point connects to an incomingt point, it triggers the start of that node’s content.
Outgoing pointA function point in a story node that defines the exit of playback. When the outgoing point connects to another node’s incoming point, it initiates a transition to the next node.
Transition pointA function point in a story node that allows for manual trigger jumps during playback. Unlike automatic connection points, transition points allow users to switch nodes during playback through interactive hot zone, enabling flexible control.
CanvasThe workspace for editing the storyline. Users can create, arrange, and organize story nodes visually, connecting them with connection points or transition points to define playback relationships and interactions.
Transition point nameConfigurations for interactive objects (such as buttons or links) to initiate jump actions. These allow objects to trigger specific jumps, like switching to a story node and playing its associated chapter, enabling dynamic and interactive playback.

DataMesh One

TermConcept
Standard ModeOne of the mode options for content playback, primarily used for displaying content and supporting multi-user collaboration, ideal for everyday use cases.
Training ModeA mode designed for learners to engage in mixed reality-based learning and training assessments, helping them complete tasks and assessments in a virtual environment.
EventsThis module allows users to create and join collaborative events, where all participants share the presenter’s playback progress, enabling synchronized viewing and interaction.
Position ReferenceThe position reference used for virtual content during playback. Users can either position content based on what’s currently playing or use the first frame of the scene as a reference point.
First FrameDuring playback, the first frame of the first scene is used as a reference point to ensure accurate alignment between the virtual and real environments.
Current FramePositioning based on the current content being played, ensuring the virtual content dynamically aligns with the real world throughout playback.
Transform GizmoWhen enabled, three arrows pointing along the XYZ axes appear around the selected object. Users can click and drag these arrows to move the object along the XYZ axes, allowing for precise adjustments.
Stage listA feature for viewing and managing the structure of a scenario, showing all scenes and chapters included. Users can quickly grasp the overall layout and easily jump between scenes or chapters during editing or playback, streamlining content organization and navigation. It’s similar to the outline view in PowerPoint.
Gaze ModeOne of the positioning methods in DataMesh One. Users place 3D content by selecting a location on the plane detected by the device. This method is simple and great for quickly placing small 3D content, especially in cases that don’t require complex adjustments.
Anchor PositioningA precise positioning method achieved by mapping a real-world position and direction with a positioning code in the 3D content. The positioning code contains the location and directional information to ensure accurate placement of virtual content in physical space. This method is ideal for situations requiring high accuracy.
QR Code PositioningA method where users scan a QR code placed in the real world to position 3D content. After placing the QR code in the physical space, scanning it allows the system to place the corresponding 3D content precisely at the QR code’s location. This method is ideal for ensuring virtual and real-world alignment.
Touchscreen gestureAn interactive mode for editing 3D content while in playback. Users can drag 3D elements on the screen of a mobile device (phone or tablet) or AR glasses to adjust their position, angle, and other attributes. This method is intuitive and convenient for quick adjustments or temporary viewing.
Touchscreen joystickAn editing method that lets users control the position and rotation of a selected model through a jpystick UI. This is especially useful for making quick adjustments, allowing precise control over the model’s posture or position, boosting editing flexibility and efficiency.
Position modeA feature for adjusting the placement of 3D content in AR within the real-world space. It includes:
Ÿ Gaze Mode Positioning: Select the placement location via the device’s gaze, ideal for quickly placing small objects.
Ÿ QR Code Positioning: Scan a QR code to precisely place 3D content at the coordinates indicated by the code.
Ÿ Anchor Positioning: Perform precise mapping based on a specific location and direction.
Ÿ Joystick Positioning: Adjust position and rotation using the joystick UI, ideal for temporary viewing.
Edit modeA mode that allows users to interact with and modify content during AR playback or 3D content presentation. This mode lets users directly manipulate 3D elements to adjust their position, rotation, and scale to meet specific viewing or display needs. Editing can be done using gesture controls, joystick, or other UI tools for quick, flexible adjustments
Switch story branchA function during storyline playback that lets users see which nodes can be jumped to from the current one. Users can browse available nodes and revisit previously watched ones, making it easier to navigate and return to specific parts of the story. This feature provides more control over the storyline, enhancing flexibility and convenience during viewing.
Single Sign-On(SSO) loginA system that allows users to log into DataMesh products quickly using their corporate credentials without needing to authenticate separately. This improves login convenience and security, eliminating the need for multiple logins.
Offline modeA feature that lets users continue using some functions of the product and access locally cached data even without an internet connection. Once the device reconnects to the network, data is automatically synchronized.
LearningA mode for learners to engage in courses through the playback interface. In this mode, learners follow a predefined courseware, and once completed, the system tracks their learning progress and stores the data in a career tracking system, allowing both learners and managers to monitor progress and achievements.
ExamA mode that allows learners to take knowledge tests within courseware. Upon completing the exam, the system records their results and stores them in the career tracking system. These results can be used to assess learning outcomes and inform future learning paths.
RecordA system that records various learner-related data throughout the learning process, such as progress and exam results. This data is stored in the learner’s profile for easy tracking of their learning history, performance changes, and achievements. It helps evaluators assess growth and provides data to guide future learning paths.
AvatarIn MR mode, the virtual avatar of the trainee. After collecting the trainee’s device location information, it is displayed in the form of an avatar, aimed at assisting the instructor during monitoring by showing the relative position of the trainee and virtual objects.

FactVerse Platform

TermConcept
Multiple-Choice QuestionA question type where users can create multiple-choice questions consisting of a stem and several options. The respondent selects the correct answer from these options. It is designed to assess the learner’s ability to choose the correct answer after viewing the relevant instructional content.
Hands-On QuestionA question type, primarily for Director users, where learners are required to perform practical tasks. This type assesses the learner’s ability to apply theoretical knowledge to real-world tasks and solve practical problems, focusing on operational skills and knowledge application.
Content Viewing QuestionA question type, primarily for Director scenario content, where learners must watch content for a specified period. It is designed to assess how well learners understand and retain key points from the content, helping to reinforce memory and comprehension.
Custom QuestionA question type, primarily for digital twin scene content, where learners are required to perform hands-on tasks. Similar to Hands-On Questions, this type assesses practical operational skills and knowledge application, helping learners apply theory to real-world tasks and solve specific problems.
Main QuestThe primary tasks in a learning sequence, designed around core training objectives and content. These tasks are structured to provide coherence and progression, guiding learners toward achieving the main learning goals and building a strong knowledge base.
Side QuestSupplementary tasks related to the key points of the main quests. These tasks include continuous assessments to reinforce key concepts and provide additional learning opportunities.
Individual PerformanceA summary of a single learner’s progress, including their completion of training courseware and exam performance in task mode, displayed via a data visualization panel. This helps instructors monitor individual progress and make targeted adjustments to the learning path.
Overall PerformanceA summary of all learners’ exam performance related to the courseware in task mode, displayed through a data visualization panel. This provides instructors with an overview of the group’s performance and helps in evaluating overall course effectiveness.
Scene Role ManagementThe process of creating and managing different roles that correspond to digital twins in the scene, such as operator, driver, excavator, crane, etc.
Task ModeA learning mode where learners are grouped into training cohorts.
Features: Learners in task mode understand their skill proficiency through targeted learning and assessment tasks.
Score Record: Task mode scores are recorded on the client and the FactVerse platform.
Access Permissions: Instructors manually add learners, and only learners in the group can participate in learning and exam tasks.
Free ModeA flexible learning mode where learners can choose courses independently, focusing on specific tasks to enhance learning efficiency.
Features: Learners can select their own courses without restriction.
Score Record: Scores in Free Mode are not recorded or included in performance statistics.
Access Permissions: Learners are not manually added, and all users within the organization can access it.
Operation dataRefers to the status of exam data upload after the learner completes an exam. This is intended to help administrators monitor the data upload status for each learner, ensuring proper record-keeping.